WOW, this thread is really rolling....
Anyways, I'm glad to see so many different thoughts on this issue, and am especially glad to see that everything is being kept very civilized.
Several points to approach;
1-Not all fields will physically accomidate higher than 500 FPS with 0.20s (Flag Raiders and Wasaga will not) because the fields are just too small.
These fields should be kept to below 500 FPS and decided by the game host.
But also keep in mind, that there are much larger fields in existance (Quebec and the prarries have some huge expanses of flat open fields) that will easily accomidate any FPS. And so long as the operator keeps a MED in mind, and the FPS limit is posted by the host, all should be good.
2-I quite often use my BA to out range AEGs at almost every out door scrim, and you know what? I still only get 2-4 kills before I get hit. Yeah its funny, but no one complains because they are forced to work better tactics and work as a team, and the opposing team also tends to have a BA that balances out this advantage.
Remember that a BA has always been allowed a higher FPS to off set the lacking ROF.
3-I specifically tell any people that ask me about buying a BA that they should have a "back up" AEG just incase (ie, buy one first, then get your BA). This way if the winds are to gusty, or too strong to "snipe" safely with the hot BA, they can always switch to their AEG. It also works out well if your BA or a team mates primary goes down.
4-Mil Sim games are when snipers get to really do their thing, and a host should restrict the number of snipers per team, and restrict their levels.
For example, large milsim game is going to be hosted somewhere in Quebec on a 200 acre field. The host decides that it can accomidate a 550 FPS limit.
Sign up is capped at 100 players (50 per side), with each team being allowed 2 BA snipers at 550 FPS max, 3 BA snipers at 500 FPS max, and anyone else is allowed the normally accepted 450 FPS if they are using a BA.
The available slots for these "positions" would be "applied" for by the player, and the host would decide who or who does not get the position (ie, a new player would NOT get a 550 FPS position).
This works out to 4% of the teams total force as snipers, and 6% as sharp shooters, with equal numbers on each team as so neither team has an unfair advantage.
Having too many snipers on a team can be, and usually is, detrimental that teams success, but have a couple of good ones will always help.
Just food for thought.
SHA DO
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